Wanted to see if I remembered how to draw her without a reference. Ended up being one of my fastest doodles ever. I’ve missed you, Rayla.
I HAD to do flips right after Through The Moon released, or else I would’ve been so overwhelmed with energy, I probably would have violently burst. You could say it…turned me upside-down.
Did this for the last…six hours? Gonna sleep on this, and if I like it in the morning, it’ll be uploaded with a tune I wrote for Project Xadia.
Rayla front flippin’! I finally got in some more Project Xadia work sessions, and fixed a few animations. Including her dash jump, with a smoother front flip. And it serves as a perfect dive! (She’d NEVER use it that way intentionally…)
Dash-swimming! I got this new mechanic animated and programmed last night. Swim fast, panic fast. Such is the way of the Moonshadow elf. …Or maybe that’s just Rayla.
I felt like practicing by drawing Rayla with different hairstyles and clothes, so I’ve begun doing just that
How NOT To Code // PROJECT XADIA Devlog #4 (2/9/20)
Talking (in my sick voice) about the gnarly ways I forced Rayla’s movement mechanics to work.
Finally, a proof-of-concept for my TDP fan game, Project Xadia, that kinda looks like actual gameplay! Rayla’s animations atent yet polished, and the stage assets are extremely ugly and sparse, but I’ve come a long way this past month and I’m happy with that. Coming soon: enemies, collectibles (ADORABURRS!), another playable character, and cutscenes…the first public demo is on the horizon.
See it on my YouTube and subscribe for more progress videos:
Project Xadia devlog #3. Sketching a rough climbing animation for Rayla.