Rayla’s swimming-up animation with sub-pixel motion…very difficult. Still probably lots of adjustments to be made, but this has been tough enough that I want to share it now!
Rayla found a friend! [FAN GAME]
Rayla front flippin’! I finally got in some more Project Xadia work sessions, and fixed a few animations. Including her dash jump, with a smoother front flip. And it serves as a perfect dive! (She’d NEVER use it that way intentionally…)
#3 - Rayla’s Project Xadia animations: dash loop. HERE IT IS. Y’all already know. This one has less frames than the Naruto run animation I made a year and a half ago. So it looks less smooth, but is better for overall development. Only six frames here.
#2 - Rayla’s Project Xadia animations: normal run loop. Her dash animation is a technique we all know and love…stay tuned! (Project Xadia is an unofficial The Dragon Prince fan game.)
I’m going to start sharing my Project Xadia beta animations by themselves! Hopefully this is useful and/or nice for people to see. Here’s Rayla’s casual and idle poses!
New devlog where I get more personal about what compelled me to begin this The Dragon Prince fan game, and why I’m so keen on seeing it through.
How NOT To Code // PROJECT XADIA Devlog #4 (2/9/20)
Talking (in my sick voice) about the gnarly ways I forced Rayla’s movement mechanics to work.
Finally, a proof-of-concept for my TDP fan game, Project Xadia, that kinda looks like actual gameplay! Rayla’s animations atent yet polished, and the stage assets are extremely ugly and sparse, but I’ve come a long way this past month and I’m happy with that. Coming soon: enemies, collectibles (ADORABURRS!), another playable character, and cutscenes…the first public demo is on the horizon.
See it on my YouTube and subscribe for more progress videos: